I have 8 years of UI Development experience working primarily for web-based software companies. I concentrate on making the best choices for each project I work on, and build ideas based on UI consistency and best practices and balance making something attractive yet also somewhat transparent to use.
I am both a visual artist and a UI Designer/Developer or (Developer/Designer?) Working in the Chicagoland area, I started life as an aspiring art student from Long Island University, and one of the main lessons learned is that GREAT art needs to be three things: 1)Well made –with skills and practiced technique 2) It should challenge the viewer and 3) Make them think. Most –‘good’- art can do TWO of those things. I think there is a 4th category worth mentioning which could help if you can only get two out of three and it’s the MOST important –at least if you want to sell something, that is: It should CONNECT with an audience.
The difference between Art and Graphic design and especially UI work is there are always others to convince, and there are always constraints.
When I am not working at my 9-5 or spending time with my family, I enjoy Krav Maga training for the past two years and am proud of the improvements I have made(It's a fighting system that combines cardio training with strength building exercises with practical self defense drills and techniques). I think it’s a nice balance of challenge and adrenaline in a controlled environment and as crazy as you can get without jumping out of a plane. I have also scaled down my life goal to be a ‘great’ artist –I think If I produce one near masterpiece its might be fulfilling enough.